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Its linearity also makes you far less invested in your soldiers. Gears Tactics lacks the procedural and unpredictable sandbox nature of similar games, and that’s partly to blame for the repetition. They can have a few modifiers, but they play pretty much the same as any other. You are forced to play a set number of them in between main missions in order to continue the story. There are side missions, though calling them that is incredibly disingenuous. This is compounded by the fact that Gears Tactics is a very linear game that has you follow a set path of missions. The enemy variety just isn’t there, or rather, several enemy types only feel vaguely different to fight. That’s because, despite the game’s best efforts, missions can become stale very quickly. That’s a shame since they do a great job of changing up the pace. There are far fewer of them than I would like though. Boss fights will turn the way you think about the game completely upside down. Firing lines are important when dealing with swarms of melee enemies.įor example, emergence holes need to be blown up, or locusts will just keep pouring out. If you ever get too comfortable, something will leg sweep your strategy and force you to adapt. The game does a decent job of keeping you on your toes. Some require you to defend positions, or rescue folks trapped in torture pods. Not all missions boil down to slaying the enemy. Each of the game’s five classes uses different weapon types and can branch off through a varied skill tree so that you can tweak individual soldiers’ playstyles. The animations are pulled straight from the franchise with brutal chainsaw executions and explosive gore. It all works really well and feels awesome. But if you mess up they will overwhelm you.Ī lot of the strategy focuses on getting as many extra attacks as possible or setting up kill zones of overwatch gunfire to take swarms of chumps out in a single barrage so you can focus on the meatier enemies.
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Gears Tactics feels faster-paced than similar games since it focuses on throwing tons of enemies at you that go down fairly easy. There is never a moment where you aren’t aware that this is very much a Gears of War game. This grants your entire team an extra action, allowing you to chain together several extra attacks to stem the tide of the locust horde. Taking a Boomshot from a fallen Boomer can turn the tide of battle.ĭowned enemies can be executed.
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If you kill a Boomer or Theron Guard, you can pick up their explosive weaponry. You can command your soldiers to kick away tickers, and then detonate them into the faces of their allies. What really makes Gears Tactics shine is the incredible way most of the mechanics found in the Gears titles translate into the game. Taking cover is vitally important against ranged enemies, and your soldiers can be one of several classes. Each soldier has a number of action points to move around, attack, and use abilities. The combat features many expected conventions of the genre. But it is far more detailed than what you would normally find in the genre. Like any Gears game, don’t come expecting a profound plotline. It follows the story of Gabriel Diaz, a name you might recognize as the father of Kait Diaz.
#Gears tactics base game full
Gears Tactics features a story that feels like it could have come from the mainline series with full cutscenes and cohesive dialogue. Yet, outside of battle, it definitely feels like the machine is missing a cog or two. Your squad will take on hordes of enemies at once, cutting them down in hail storms of gunfire and running up close for brutal executions. Keeping in spirit with the third-person shooting series that inspired it, Gears Tactics feels fast. Despite appearances, Gears Tactics is no mere X-COM clone. That fact is both one of the game’s biggest strengths and weakest links. You can find a video version of this review here on my YouTube Channelĭespite the resemblance, Gears Tactics is not a mere reskin of X-COM, and they have a lot less in common than you might initially think. It’s incredibly fascinating to take an existing game and watch all of its mechanics translate into a tactical turn-based version of itself. Halo, Death Stranding, The Elder Scrolls, all of it. Gears Tactics convinced me that pretty much every videogame IP should get the X-COM treatment.